Post by EE MOD on Jun 13, 2010 2:22:36 GMT -5
“death is but the doorway to new life – we live today, we shall live again, in many forms shall we return.”
After traveling back home from the Oasis of Ahm Shere after the defeat of Mathayus the Scorpion King, the O’Connells finally settled back down in London. Young Alex O’Connell returned to his studies, Evelyn took the Bembridge Scholars offer and became the Head Curator of the British Museum, and Rick decided to enjoy the time off from fighting the undead. Although peace was thought to have returned after the hardships they faced, it came to a shattering end when Ardeth Bey walked upon the O’Connell manors doorstep a year later. It was Rick who had opened the door that evening and much to his dismay, he received unfavorable knowledge as the bearer of bad news entered his household. As Ardeth told the tale of the Amulets of Karawan, two powerful amulets that were capable of leading the world to its undoing, Rick knew his assumptions were right.
The legend told began back in Ancient Egypt when Pharaoh Seti I requested a powerful amulet to be made by the Egyptian Goddess Hathor. It was not only to ensure his protection but his family’s as well. Hathor accepted Pharaoh Seti’s request and offered the Amulet of Khaldun, a ka necklace that had the powers of immortality and invulnerability. Pharaoh Seti accepted Hathor’s offering and wore the necklace at all times. The Egyptian God Set witnessed this transaction take place and decided to offer an amulet of his own. He created the Amulet of Setesh, a Was scepter that had the powers of time travel. After the amulets completion Set had sent a servant in order to present it to the pharaoh. The pharaoh accepted Set’s offering after the servant told him he required nothing in return. As word spread overtime about two powerful amulets that were within Egypt’s territory, armies formed throughout the known world and they traveled to Egypt in order to capture them. The pharaoh did not know that this was Set’s original intention and upon decision due to the anarchy that it caused, he activated an ability of the Amulet of Setesh. When both amulets were placed beside one another they transported themselves to the year 1934, approximately one year after the defeat of Mathayus the Scorpion King.
Another tale was told as Ardeth revealed more information on Imhotep’s priests. He said that while they were mummified along with their master their descendants were still living today as an enemy Bedouin clan known as the Djed. Both clans were made unaware that the sheikh of the Djed was none other than the reincarnation of Pharaoh Seti I under a new alias and persona. As he recalled little information of his past life at the time, the sheikh successfully located the Amulet of Khaldun at Hamunaptra and retrieved the Book of the Dead in order to resurrect Imhotep and Anck-su-namun. The Egyptian God Set had transported their corpses to their original resting place along with the Book of the Dead and Amun-Ra. When they were resurrected successfully, the sheikh handed Anck-su-namun the Amulet of Khaldun so that she could not be harmed and to aid her in her return to her human state. Unknowingly to the sheikh at the time, an elder of the Djed was capable of deciphering the sheikh’s strange visions of ancient times and spoke secretly with Imhotep and Anck-su-namun. He told them that the sheikh was the reincarnation of Pharaoh Seti I and that he was currently unaware of their treason. He then advised them to act as his once faithful courtiers.
As this phenomenon occurred the O’Connells were unaware that the Amulet of Khaldun was obtained by the Djed and that Imhotep and Anck-su-namun were resurrected. Furthermore, they had left for London soon after. With the O’Connells now on the move and the Djed now after the Amulet of Setesh, the journey has yet to be written, let alone the destination. What becomes of this tale is left up to you as you decide your fate, your side, along with the fate of the world!
--------
Evil Eyes: The Mummy is a player driven post The Mummy (1999) and The Mummy Returns (2001) Role Playing Game. As a globetrotting, survival horror game we celebrate the convergence of cultures and religions in a unique historical 1930s setting. Rated Mature Adult, you as a player get to decide our current game location based upon group vote and discussion; thus, we are never in one location for a long period of time. We encourage unique character histories and occupations here as well as researching the time period. Have an idea in mind that took place in the 1930s? Don’t be afraid to try it out because we might allow it! So now the question is: do you think you can survive?